Friday, February 29, 2008

Dolphin Safe Canned Game!

~Concrete Concept Dump~


In no chronological order...


You will see a Tourettes -like Schizophrenic change in Style throughout this post. It's a bit bonkers..



Part of the time I have some illusive feeling or dynamic in my head and it'll take an onslaught of thumbs to get where or better yet towards' where I'd like to go with a design.. I created a brush in Photoshop CS2 to mimic Painter's Triangle Chalk or Oil Pastel brush.(Cannot remember which). I got lucky with this one. It's one of the better opaque digital brushes I've come across. I really enjoy using it to knock out silhouettes in basic value and local color value...






~ Take all this rambling with a grain of salt ~

It's interesting how as a concept designer one of your
main job's tasks is to give endless options to the indecisive, those without the ability to drive an idea and/or help mold a design. So much time and money is wasted through the simple lack of creativity.(I have a recurring daydream of American Game Companies shoving fist fulls of money directly into the toilet. HUZZAH! ..splash'.) There is an absurdly disproportioned ratio of the demand of entertainment and 'creative' leads and managers. Time after time I hear of pipelines that ACCEPT the lack of competent direction as part of the process! It's part of the damn budget! The "we'll know it when we see it" dismissive BS gets real old, real fast. I am more than tired with the Ego's of the one's with less than credential backgrounds. They talk their talk' all day long, with a commanding voice and in the end their track record is clear, the game is either shit or canceled. They always have 'good' reasons to whittle something down to it's least appetizing and most generic form..and thats when there has been and actual decision made. But, don't worry they'll change their minds when they see the next Big' movie or game..

Grand Theft Gears of Fortress anyone?










These faces are a bit less a accomplished than I'd perfer :( the Saga Continues!


Many of these 'Even More' Cartoony pieces were done during the 3rd! yes 3rd reiteration of the look of the game... and of course we reverted straight back on the track we were initially on.


This big dude reminds me of that great character in Lilo and Stitch that keeps dropping his ice cream.. heh. Poor guy.. ^ ^


"Team Fortress, Team Fortress.. .....Team Fortress 2!" The echoes of far too many meetings. Does it make anyone else sick to their stomach that the majority of leads in the industry have an artistic range that reaches as far as what they can bite? "Chomp, Chomp Son!"


HEY! Like wonky proportions? Apparently so do I!


Oh Look..more.



I made a bastardized version of Limbolo's brush...
That guy's work is soo inspiring!














Developing character classes from small to large using the same animation skeleton can be rough, although a very good learning experience. It is' amusing to keep hearing "PUSH iT, just PUSH IT!" without considering the logistics. You know..just fill a volcano with jell-o and spoon feed it to Zeus.. you know..jus..just pick up the big spoon. Whats the problem. ...Note' the stubby arms.


I definitely need to get better at a quick/efficient finished look..








The actual work on this game was very fun to do. Dodging headless chickens was less..

Though the real tragedy is no more Watts! For now...

^ ^
-Joshua

Tuesday, February 05, 2008

the Silver Lining...

~Favelas~
One good thing about a
project being canned is being able to
post your work..hmm.. in theory.


This was done in Sept of 06. It was my first assignment at Concrete. I don't think I captured the grand contrast between the beauty of the clouds & mountains verses the grime & gritty character that the Favelas hold. Overall the piece is too happy and playful looking for what it should have been. Yet the 'creative' director said it was exactly what he was looking for...go figure. Wonder whatever happened to that studio > <



-JtJ